Is there something like a Post-Build Event with the UnrealBuildTool?


I have a few DLLs I want to copy over to the same location that the executable is generated in. Like what one would typically do as a Post-Build xcopy in Visual Studio. I have implemented a workaround by just doing a few File.Copy()s in the <ProjectName>.Build.cs constructor which works fine, but I thought it was worth asking in case there is already some nice mechanism to do this with the UnrealBuildTool. The DLLs I am copying have nothing to do with Unreal as it is and they are not generated using the UnrealBuildTool.


I should note that I did see the PublicAdditionalShadowFiles.Add(), but that seemed to do nothing.