I have a Vive tracker. It’s attached to a camera in my level. When I rotate or move the tracker, I get a 1:1 transformation on the camera. Is there some way to interrupt the livelink data to reduce / scale down the live link transform?
For example, let’s say I rotate my tracker 90 degrees (yaw). Could I apply a scale factor in a blueprint or something so the camera only rotates 45 degrees?
You can always write logic to control transform in any way which you want. For example you can have “Real Tracker blueprint” which updates transform 1:1 with your real life tracker position, and it is hidden in game, and you have your own “Fake Tracker” blueprint, which is visible and represents your custom tracker object and calculates its transform based on difference of “Real tracker” previous frame transform and current frame transform.