do we have some sort of access to root motion data in Blueprints or Animation BP?
What I mean is if I could for example read the start and end position/rotation of the root bone without playing the animation or before playing certain animation?
But how exactly would you get the Root Bone position at the end of an animation without playing it?
Let’s say I want to make a blueprint where you can add a few animations and print out vector length between root bone position at the start and end of the animation.
Could you set the animation time to the last frame for one tick, run the subtraction, then set it back again? Isnt this something which would be the same for every individual animation? Could you not just work it out then store it as a variable somewhere. Then Say call the the variable if the animation = the animation your looking for.