Is there some option how to use mesh texture as groom baseline for color?

Im trying to fins solution for animal fur coloring … i have exported abc and fbx model from Maya. Also have texture for this fbx model.

Im using Groom component, on actor. With created material for colouring, thats unfortunately only one color solution.

I need to have colors accoring the texture. Any idea?

Almost one year later and Im trying to find a answer to it. Did you find any?