I have been totally unable to get the project I have been working on on my laptop to even open the Unreal Editor on my desktop.
My project uses the Fast Noise Generator plugin. What I am seeing is that using any plugins whatsoever in a project puts that project in a position where there is no way to get it up and running on a new machine - because to generate the project files, you have to remove all references to any plugins from the uproject file … so the plugins won’t be available during the first compile … which must succeed for the editor to open.
What am I missing here? I have to be missing something. Please tell me I’m missing something …
Good thing you’re clearing this up now- you’d probably be panicking way more since this problem would also apply if you ever needed to redownload it onto your main machine after some error.
As long as you have the plugins installed on both machines, you should be fine- no removing anything necessary.
Plugins are installed in the engine, but you can also manually place them in the project if you’d like them to be included in git.
Thank you for the info! What you said is exactly what I was thinking; if my project became inaccessible on my laptop for any reason I’d be totally hosed! That’s why I was like “There has to be something I’m missing here”.
For anyone who gets into a similar predicament, the solution is as follows:
I used the Epic Games Launcher Marketplace tab to find the Fast Noise Generator plugin and install it to the engine on my desktop. With that complete, my project compiled successfully and I’m off to the races!
Thank you again for your help on this, @rokenrock, I really appreciate it!