Is there plans to be able to reference SceneTextures as Texture Objects?

The “SceneTexture” node currently behaves like a “Texture Sample” node. This is kind of problematic when writing material functions like filters that actually need to sample a texture multiple times. Is there any way or plan to get “SceneTextures” as texture objects?

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Any news on this or did you found any workaround? Any way to obtain the SceneTexture as a TextureObject instead of a Sampler?

I’m interested as well.

My workaround was to add a Use Scene Texture bool input to my material function which internally switches what is being sampled. It’s not great but it at least allows to keep a single function for that specific filter.

Would you mind show me an example on your pipeline to achieve this? :slight_smile: