Is there plans to add more audio output methods in the Video Rendering Queue plugin? Or some way to export AmbiX audio files created from spatial audio in the Unreal Engine? Currently you only have 2-channel stereo that does a good job of capturing positional attenuation as you move the camera through spatial enabled sound sources, but if you are creating 360 videos it would be much better to create a four or more channel AmbiX audio file. Currently we have to place are audio files in our DAWs to create similar audio field, but it would be whole faster (and easier) to export this in a separate rendering process, similar to what is done to capture the current 2-channel audio file.