Is there no way to persist Player information across servertravel?

"It’s been 10 years, but I finally found the solution here. Check the output log to see if seamless travel is actually working. You’ll often see a message like this:

LogGameMode: Warning: ProcessServerTravel: Seamless travel is disabled in PIE. Set net.AllowPIESeamlessTravel=1 to enable.

To fix it, simply either enter net.AllowPIESeamlessTravel 1 in the console or add the following to your DefaultEngine.ini:

ini

CopyEdit

[/Script/Engine.GameNetworkManager]
net.AllowPIESeamlessTravel=True

This worked for me. Hope this helps, and have a great day!"

1 Like