We ended up having a separate PlayerData struct which gets stored in the client, and then also a master list in the server. Upon new map load, the postLogin / preLogin steps in the GameMode would verify the data to be correct (via RPCs, etc)
We ended up having a separate PlayerData struct which gets stored in the client, and then also a master list in the server. Upon new map load, the postLogin / preLogin steps in the GameMode would verify the data to be correct (via RPCs, etc)