When copying / pasting scripts between blueprints, I wish there were an option to import variables that are not within the destination blueprint. Tutorials everywhere explain that this is just part of the process. Why? I’d like to see a yes/no dialog when pasting new variables in that gives the option to create new ones with the exact names or overwrite existing. This would save hours of time.
Hello,
You can try this plugin, which allows to copy functions as well : Property Transfer Tool in Code Plugins - UE Marketplace
1 Like
Why would you even want to copy so much? Why can’t you use inheritance?
You can copy variable nodes (get/set) from blueprint to blueprint, but when you get to the new blueprint, right click on the dead variable and “Create Variable…” It automatically sets it the way it should be.
1 Like
^This !!