Is there no option to randomize the positions of the grayscale cubes using a Spline Sampler in a PCG? (Unreal Engine 5)

Is there any way to randomize the location of the grayscale cubes within the PCG spline? Maybe a function I can add to the PCG Graph?


Try adding an “Attribute Noise” node between your sampler and density filters. Make sure to alter the seeds a bit in each noise filter so that there is some variation on each mesh.

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Found a solution using this:
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