Is there maximum number physics bodie an asset can have?

I’ve set up what is admittedly a very heavy ragdoll. The idea was to use it in the animBP to simulate a lot of dangling bits (cloth, armor pieces, etc) but when I hooked it up only like one chain would play and not correctly. Seen something similar with cloth when I made too many bodies and it refused to work. Is there a maximum number of bodies I can have in one physics asset?