Is there equivalent feature to the Unity's PlatformEffector2D?

I’m currently working at a 2d side-scrolling game and I was wandering how can i make complex collision(line-based collision?) looks like this.
In Unity there’s PlatformEffector2D. is there an equivalent feature in Unreal Engine? If not how can i achieve this goal?
I tried coding collision to turn off when collied character’s z velocity is positive value and turn back on when the z velocity is <= 0 but didn’t work well.