Is there dynamic global elimination in Autodesk Stingray engine or just baking like unity5?
No, it uses Beast as the lighting engine which is like Lightmass in UE4. Unity 4 uses Beast as well.
Is there dynamic global elimination in Autodesk Stingray engine or just baking like unity5?
No, it uses Beast as the lighting engine which is like Lightmass in UE4. Unity 4 uses Beast as well.