Hi,
I build car models in Unreal Editor. They are fully textured models. They are very detailed and they contain sub-models. I’m very curious about that is there any method to export these models to my another unreal project with fully textured?
Hi,
I build car models in Unreal Editor. They are fully textured models. They are very detailed and they contain sub-models. I’m very curious about that is there any method to export these models to my another unreal project with fully textured?
i mean that:
Audi model has 11 sub-models. It’s very hard to give materials again. I want to pack it with its textures and use in another model just one click.
Just select all the static meshes/skeletal meshes in the content browser and use “migrate” (right click menu option in the content browser). The migrate command typically checks for all other assets that are referenced by the selected assets etc. and copies them with your original selection, also including all the materials and textures.
i think there is a misunderstanding. i make car model but they have lots of submodels. For example:
If i merge this model to one model “VW scirocco” fully textured.
then i migrate it to another project :
material references lost.
I try to achieve that :
-Packing a car model which has lost of submodel, fully textured. Then i want to use it my another projects with drag from content browser and use it.
Is there any different method to achieve this? How they do it for marketplace content?
I think your problem is that you are assigning the materials for your static meshes on the placed! assets in your level. This is not going to work. You need to open the static meshes in the static mesh editor and assign the materials there, because assigning materials to already placed actors, you are just assigning those to an instance of the asset itself.
there is also no real need to merge the small assets, if you have the materials set in the static mesh editor, you can just select all the small static mesh assets and migrate those and it will incorporate the materials in the migration process
Hi.
There is more simple way, what I successfully use.
Just close UE and copy directory with car content from one projects to another (to the Content dir of the project)…
I hope, it will be useful for you.