I’ve created an actor component inheriting in spring arm class. I lerp the Target Arm Length and the Socket Offset in Function tick but somehow they’re being played on the Blueprint Viewport.
Is there anyway I could stop the tick from being run in the Actor blueprint viewport and only in the level itself only?
This is the code i have. I left the super::Tick above the template so i can still see it when i move the camera target arm length. still not working so far. I tried restarting the editor and reparenting the blueprint.
I tried browsing through the documentation, Still haven’t found what i need. I’m considering whether I’m gonna live with it and test through playing in the editor. lmao.