After I packaged the game,the game’s resolution rate changing with the scale of my windows settings.For example,my screen resolution is 3840x2160,I set the scale up to 255%,then I can see the icon on my dest top more clarely.
Then I open the game I packaged,the resolution of the game change to maybe 1920x1080(100/225% of my screen resolution=3840x2160)automaticlly.
Is there anyway to let the game not changing the resolution with the scale of my windows settings?
Thank you very much
Hey @OneManOrchestraL!
There is in fact to a way to set and change the screen resolution in a packaged game. Here is a non-Epic affiliated tutorial on how to do so:
https://www.youtube.com/watch?v=grLDfop6F08
However, if you have your desktop resolution to be zoomed in you are going to still have a problem. This will have a direct impact on everything you see on screen, regardless of intended resolution and the game will still technically be running at the correct resolution. Instead, have you tried using large icons on your desktop [(ctrl - shift - 3) or (right click your desktop → view → Large icons)]? This will prevent the problem you are currently having while letting you more easily see your icons.
I hope the above solutions works for you!
So this is coming really late, but this is related to an issue that I’m currently working on. This link Reddit - Dive into anything tells you how your game can ignore desktop scaling. But every player would have to set that on their own computer. I wonder if Valve could change the way a game launches so that this is default behavior.