I am very new to game modelling, not really good at it at all, as am mostly a hobbyist programmer and a real world IT-tech professional. Though i am very interested in understanding what it takes to make games today, and how it works. Now i know more or less everything on the surface, but there is one thing that I have hard time grasping.
I know there are many ways, what i am interested is someone with experience who can tell me the most used way of workflow to get customized characters into UE4 ex. I have base character and i want to be able and change cloths. What is the most used workflow for this nowdays?
Is it to have a base model of the character that is skinned to a skeleton. Then have peaces of cloth that are modeled to that character and skinned to same skeleton, where then you attach cloth to base character with sockets? would that work and how often is it used?
Is it that cloth is nothing else then different textures/materials? yes, that is I suppose how its mostly done today if am not totally wrong from what i have seen in games?
Different character models for every cloth peace? maybe somewhat modular, head, torso/arms, legs as a mesh for it self.
Or something totally different that i have missed?
I thank anyone in advance who can shed some light on this area for me.