When I worked in tech, the mindset was that a commit was something you gradually built until you were ready to push it.
Part of that was I got used to writing the commit message bit by bit as I went, explaining what changed in each file the commit touched.
But in UE4, it seems like you can’t really get the opportunity to write a commit message until you’re in the “Submit to source control” dialog. Is there any other way?
I’m using PlasticSCM via UE4’s source control utils, if that matters.