Is there any way to view UV map at runtime?

I’m working with procedural mesh so I cannot view the UV map in the editor however there is issues and I’d like to be able to view it so I can get a better idea of what I’m doing wrong. Is there a way to see the UV map of a mesh at runtime in the editor?

you can use wpo to flatten out the and distort the mesh to whatever the UVs look like. then just use a parameter and a lerp to control whether or not it’s unwrapped.