I’m trying to troubleshoot an issue with a simple rig and it would be really helpful to be able to see the bones in the viewport.
Also, is there any way to select individual bones either in the viewport or the outliner? Ideally I want to select a bone, copy its location and then paste that location to another object, but thinking about it, I’m not sure that would work - is the location in the details pane its local position, or the world position? This would be so much easier with Blender’s 3D cursor, to be honest I find it baffling that no other 3D packages use one - it’s like typing without the carat to be able to specify where the letters you were adding were going to appear!