Hello. Thanks to read my question.
I wanna use animations in the different skeleton but has same rig.
Actually, I wanna implement that Weapon Blueprint has some information about animations(about how the weapon is used),
and many types of characters(with different skeleton) use the weapon with that animations.
I already know there is retargetting animation,
But I want not to make new animation asset.
Is there any way to use animation in the different skeleton with same rig instead of retargetting?
Or, is there any way to retarget animation asset at runtime?