Hi I’m trying to make a hollow smoke ball like Valorant,when I close to the edge it’ll cover my camera.
So I made a post process material to cover my camera and add to a post process component and a sphere collision in Blueprint.But now is the question:It isn’t a ‘Hollow‘ option in the post process component but only in the post process volume.So whatever I stay in the edge or inside the smoke ,it just a fog .
Is there any way to use a hollow volume in Blueprint?Or how could I get the location of the object that used the post process material so maybe I can use another sphere mask to figure it out?
Thank you!