Right now I am doing a lot of double variables and caching to try and manage things. I was wondering if there was any way at all to perform some logic on the firing of the construction event based on what property/variable has changed. Not a deal breaker, but sure would make my blueprints a lot neater and easier to manage.
you can “watch values” and use “debug points” on your nodes.
Hah no I don’t mean for debugging I mean for execution. So that logic can branch depending on what was changed. Right now I am doing lots of work arounds like using two variables one for the user to edit and one to store the “previous” value, so I can tell what has varied but its a bit of a mess.
What exactly is it you are trying to do using this info? There might be a better solution.