To be clear, when I press button X on the gamepad or controller the animation for the button X is played. If I press button Y and still hold button X, I want to see both button animations played simultaneously - not only one animation.
I’m working with a rigged Gamepad & Controller mesh, with an Animation Blueprint, using a state machine to call and play the animations.
I’ve tried almost all different blend nodes in the AnimGraph. However, either animation one (blend weight 1) or animation two (blend weight 2) is played. If I manage to get both animations to be blended together (blend weight 0,5), the animation of buttons x and y is played but only half of the animation.
Following a screenshot of the “idle”, “Y-Button”, “X-Button” and “Y&X Button”.
To be short: I want all animations to be played at the same time when a button or joystick is pressed or moved.
Thank you!