Hello all,
I’m building a save system with Blueprints and I’m trying to find a way to retrieve the most recent date of a save slot in order to load from a “Continue” button.
I’m storing the date & time of my save in the Save Structure when the player save.
In my Game Instance, when the game starts, I check whether saveslots exist or not, if they do, I store them in an array.
Then for each member of this array, I break the structure, retrieve the date of the save and store them in turn in another array. (See screenshot)
I thought I could get a “Find Max Value” for the DateTime array I built but I think it does not exist.
Am I missing something or do I have to do it myself with operators, checking which variable in the array is the highest ?
Thank you in advance for your help !
Sanglard