Is there any way to replace existing animations when doing batch IK retargeting

I have some animations created using the IK Retargeting batch process from animations in the Anim Starter Kit. Some of them are already used in Blend Spaces etc…

Now I found, that I did not do my retargeting well, so I am doing adjustments to my IK Retargeter and retarget the original assets again.

What I would like to be possible: just override the existing retargeted animations, no need to change anything in any assets that are referencing those animations.

The IK Retargeter does not seem to offer any way to override the existing animations, so retargeting into same directory with same names creates new assets with number suffix.

This means, that I have to change all assets like blendspaces, which are referencing these animations.

There’s that option “Remap Referenced Assets”, but that does not seem to be an option here, because it is meant for already retargeted assets.

Wouldn’t it be a useful feature to have a force replace option in the retargeting process, so that a retargeting of animations could be done without changing any names, which disturbs naming conventions?

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It would, but isnt.

Your best bet is to retarget the animation blueprint into a different folder.
This will automatically convert all the animations for you.
It usually does blend spaces as well, but there is always something that will need attention even when doing that…

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Thanks for the answer - just what I thought. Yes, as you said, I did do it into a separate folder and adjust things manually. Not sure if it is worth a feature request… But might be a good starting point to get into using Python with Unreal in order to do some Batch Renaming. Yes, I know there’s also a plugin available…