Is there any way to make a parameter from Texture Coordinate node in Materials?

I could really use the ability to make parameters from the UV mapping values in the Texture Coordinate node in Materials. You would be able to alter the UV mapping with each Material In


stance. Is there any way to do this or can I possibly make a request for the feature to be added in future?

This is already happening, take a look at the default Megascans materials. Also, see this