Is there any way to load a RenderTarget2Dtexture or MediaTexure in an widget to let it be a part of

sorry I don’t know which board should I put this question.

I know there is an image componet which can load Jpg or Png type file to show a picture in a UI widget ,but what should I do if I want to load a RenderTarget2D map in an UI widget ( because I want create a small independent window to show what is happening in game level,some thing like a monitor.I found the IMAGE componet can’t load a lot of type files(such as MediaTexure , Rendertarget2D,etc…)

Or is there any other way to achieve this effect? Thanks!!