I use Common UI to create my UI.
For example,
- When you press the Widget’s close button by the gamepad and the Widget is animated to close
- When you press the button by the gamepad and the button is animated
During such an animation, I do not want to change the focus/hover state using the gamepad’s button.
I thought about temporarily changing the SetInputMode of the PlayerController, but if I change it to GameOnly during the Widget→Widget animation, the game character can move momentarily.
Is there any good way to temporarily block all UI input?