Is there any way to let two overlap button receive one click event?

I have two overlapped button( They have the same size and position).

And I want when I click the Upper button, the two button all post on button clicked event.

Not really. Buttons are inflexible when it comes to input consumption.

Have a user widget instead - a wrapped border would do. Pass unhandled onMouseDown to reach layers underneath the widget.

But you’ll need to add the other fancy functionality buttons have by default, of course.

I have tried to use a border to and overrided the OnMouseButtonDown Event. However, my click event still cannot pass to underneath widgets.
https://forums.unrealengine.com/t/how-to-use-border-mouse-event-return-node-unhandled/510858
This is another question from me. Is there any trick in using this way? Or maybe you can give me some advice on debug this blueprint?