Is there any way to know the Sender Trigger object in the OnTriggerEvent function?
using { /Fortnite.com/Devices }
using { /Verse.org/Simulation }
using { /UnrealEngine.com/Temporary/Diagnostics }
TestDevice := class(creative_device):
@editable Triggers:[]trigger_device = array{}
# Runs when the device is started in a running game
OnBegin<override>()<suspends>:void=
Print("OnBegin")
for(Trigger:Triggers):
Trigger.TriggeredEvent.Subscribe(OnTriggeredEvent)
OnTriggeredEvent(Player:?agent):void=
#### Which Trigger ????????
#### ???????????
Print("Triggered")