Is there any way to know Geometry Collection is corrupted?

Hey Guys, I’m making a Destructible Mesh using Fracture Mode and Field System.
Objects broken by the character’s attack were destroyed after a few seconds using delay function.
However, objects broken by the influence of the Field System do not disappear continuously because the destroy function is not called.
Is there any way to know if the GeometryCollection is damaged and fragmented?
It would be better if it could be known through the event method.