Hey all,
Is there any way to identify bones that are constrained together in a physics asset at run-time?
For example, imagine a skeletal mesh that has multiple separate bone chains that are held together by constraints in its PhysAsset. In Blueprint, I’d like to perform actions on each of the separate chains of bones. Assuming that you can’t have prior knowledge of the skeleton’s hierarchy and PhysAsset, is there any way in Blueprint to identify which bones are chained together by constraints?