Is there any way to have the camera only use half the screen or less on mobile?

Hi there,

I’m working on a mobile game and i’m having a little issue with getting my viewport and camera to display in the way I’m hoping for. My goal is to have the camera - viewport take up the top half of the screen with the bottom half covered by a HUD for player input. At present my only solution has been to move the camera down, but all this does is cause major skewing with the angle. Is there any way I can limit the camera to only the upper half of a mobile screen?

Also if anyone has advice for mobile testing I’d really appreciate it, i’ve tried a couple different tutorials for setup but at the moment i’m just using camera perspective and the mobile es3.1 preview. But the problem is the resolution is larger than my screen height so a good portion of it is cut off… I tried the Vulcan setting for the popout phone display but all it displays is a black screen…

Any help is super appreciated, thank you for your time!!

EDIT: Render only parts of the screen, fill rest with UI - Rendering - Unreal Engine Forums

Thank you!