Hey,
So I have a wall that has a lot of polygons so I can’t use vertex painting here to blend between the textures. I would like to be able to have a lighter material on the actual brick and a darker material within the grout. Is it possible to use the world position or a height or displacement map of the original brick texture i used to sculpt the walls to drive this texture?
Someone had advised me to try and bake vertex colors in blender and then use those maps to drive the textures but any other solutions or advice would be greatly appreciated!