SceneCapture2D textures are still rendered pure black when mobile multiview is on. Is there any plan or patch which fixes this?
It’s referenced here: Unreal Engine Issues and Bug Tracker (UE-75839)
Marked as fixed, but in both 4.26.2 and 4.27 with mobile multiview on and mobile HDR off the scene capture is rendered as pure black. Turning off mobile multiview fixes the problem, but degrades the framerate severely.