When compiling project source files outside of the unreal engine editor I am unable to get hot reloading to work.
I need to press the compile button inside the editor for the changes to become effective in the editor.
I am using the following line to compile:
/UNREAL_DIR/Engine/Binaries/DotNET/UnrealBuildTool.exe Linux Development PROJECTNAME -Progress -project=/PROJECT_DIR/PROJECTNAME.uproject
I have tried many variations on this including using the Build.sh script, using the project Makefile, and playing with the build flags that UnrealBuildTool uses (which is really hard to find, you need to pour over the source code to determine what the valid options are).
Is there any way to hook up hot reloading in the editor to compiling using the command line?