Is there any way to fetch (current) wind speed from WindDirectionalSource?

I have a simple idea of looping a wind sound and tuning it louder and quieter according to what WindDirectionalSource is currently doing. Any ideas how to implement that (I’m using Blueprints, not C++)?

OR–

if it’s impossible, how could I make and feed my own wind generator into Speedtree foliage? Is it possible?

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ws

This doesn’t explain much. How did you get WindDirectionalSource into blueprint? I tried dragging or adding, and it doesn’t work.

To get it into the level BP, click it, then go to the BP and right click. It’s on the top of the list.

To get it in a BP generally, use ‘get actor of class’.