We have a C++ (not Blueprints) project. I need artists and designers to be able to open this project in UnrealEd and do, you know, art and design. Currently they can’t open the project at all because they don’t have Visual Studio installed. It seems ridiculous that we have to buy a bunch of Visual Studio licenses for artists and designers who will never, ever launch Visual Studio.
Am I missing something, or is this really the way this works?
It seems like all that should really be necessary here is the C++ buildchain, not the whole IDE. Is there some way to get just the buildchain part of it, without incurring the need to license the entire application for every single machine? (Note that we do not qualify for VS Community edition per the VS license agreement.)