I’m not an expert on this stuff either, and I haven’t played with this a lot, but what I’ve found is that if you go over to the ‘Skeleton Tree > Options > Show Retargeting Options’ and change the bone in question’s Translation Retargeting method to Animation instead of Skeleton, it will accept translation data. Unfortunately, I can’t help with the theory aspect of why that is, or whether messing with your skeleton’s retargeting method will come back and bite you later. But it does at least work!
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