do you know what are the side-effects of that? and when and when not to use it?
also using TObjectPtr<> instead of raw pointers helps with reachability afaik.
you can try incremental GC
[ConsoleVariables]
; optimize gc. requires usage of tobjectptr https://youtu.be/d2LWbjSjsv8?t=765
; https://dev.epicgames.com/documentation/en-us/unreal-engine/incremental-garbage-collection-in-unreal-engine
; notice this is still experimental
gc.AllowIncrementalReachability=1
gc.AllowIncrementalGather=1
gc.IncrementalReachabilityTimeLimit=0.002
gc.PerformGCWhileAsyncLoading=1