Hello. I want to create playable character fully based on physics. What do I mean: no capsule component - character should stay on the groung using it’s own collision, body should react on interactions - when character touch something or someone touches character, the body should deform, clothes should fit character, so if the clothes is tight it should squeeze character’s body a little. Is it even possible to achieve that in realtime? I’m ready to sacrifice graphics (lumen is disabled, forward shading is enabled) and environment (simplified models) for that purpose.
Here’s a video on ragdolls: https://m.youtube.com/watch?v=wde-_o5wLBI
You can achieve that using control rigs, specifically IK bones
That’s totally about how you handle clothes
Note: There are games and mods that use ragdolls with the objective of making the physics more realistic. But the results almost never resemble what people had in mind. Using control rigs and motion matching animations are far superior in realistic movement department than ragdolls like you want
Can you give me more details? I’d prefer to use built-in solution to handle clothes, but I couldn’s find any way to make clothes stretch. And, moreover, if you’ll try just to place clothes on character without zero weights in some places (to “hook” it to character) the clothes will just slip from character.
I’ve tried every parameter in clothes settings and it doesn’t helped me. All the videos on YouTube just shows how to create something like cloak, which is the most basic thing.
I’m not an expert on the subject, but here’s a starting point: https://m.youtube.com/watch?v=un6ZNdcxQIk
My guess is that you can advance from cloth simulations to grasp the concept of realistic physics for fabrics, and do a similar thing while dressing your models. But instead of “stretching” them to make them hold onto the model, just fix them to the location once they cover the targetted areas