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Is there any way to create a "blur"/seamless transition between overlapping meshes in UE5? We are using a set of cliff meshes to create cliffsides in our game, and there is some obvious clipping between them.
Development
Asset Creation
need-help
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question
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unreal-engine
bobafrogs
(bobafrogs)
May 14, 2024, 2:23am
1
RDT_20240513_1834076841580107936537330
1288×797 191 KB
RDT_20240513_1834118155044414278329061
1296×820 66.8 KB