I using ScrollBox in Widget blueprint.
I wonder is there any way to check End of Scroll in blueprint?
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It isn’t as tricky as I initially thought, here is a solution:
You can use the event OnUserScrolled:
You can then get the current offset from the OnUserScrolled event and check the end scroll value using Get Scroll Offset Of End. Finally run a branch to check if the value current value is the same as the end value:
Note: This code will triggers multiple times if the player continues to scroll down, even though they have reached the bottom of the scrolling menu. This can be fixed with a Do Once Node, or an alternative similar method.
Best of luck!