Hello there,
I’m currently developing a 3D perspective-based puzzle game, that utilizes a lack of contrast to create its challenges.
The way that I achieve that lack of contrast is by setting the entire game in the “unlit” viewmode. Now, in one of
the later chapters that I’m currently working on, I want to have the player switch between a top-down 2D minigame
and the main game to progress. For that, I have set up the entire minigame outside of the level along with a different
game mode, so I have no problem making the 2D and 3D work together.
However, I need the Scene Capture 2D to pick up unlit imagery as well, and I have not figured out a way to do it.
TL;DR: I have made a game that plays in the “unlit” viewmode, and I want to use Scene Capture 2D, but I don’t know how to set it to unlit.