I have my metahuman and i found the PoseLibrary that contains a bunch of expressions. i would like to apply them in runtime, (not Sequencer) from blueprint.
however I can’t get any curves, or controls of face control rig in blue print nor anim bp,
does any one have an idea to apply poselibrary in blueprint not Sequencer ??
this contains the values of CTRL to make expressions.
The manual just shows me how to add this pose library assets only in the sequencer not bp.
What I am trying to do is that I like to add the values these assets have, to the metahuman facial control rig directly. however, there are no way to access control rig curves directly.
However I am afraid that I did not see the control rig pose asset in the project.
I looked that from 4.26, if Epic does not renew the project for ue5, this project does not contain the control rig pose asset(let us call it as CRPA at least this thread; too long…), because the CRPA should be from UE5.
Same here. Trying to a the Control Rig Pose from PoseLibrary/Face/Visemes to the Control Rig in my BP AnimGraph. I added a Rig Pose variable to my custom face ControlRig, than set it from the BP AnimGraph, but no way to set this variable value from the BP. I actually managed to add a Control Rig Pose Asset to select the Viseme but no way to convert/cast it to the requested Rig Pose for the Control Rig.
Anyone succedded (without using sequencers because I have to change the viseme based on realtime runtime infos)?