I have a spawnables binding in sequencer, and I want to add a component track to it.
However, I cannot get an Actor from the binding.
When I spawn to the level, I can get the component, but from the binding, I seem to be getting something else that is not an Actor.
actor = unreal.EditorLevelLibrary.spawn_actor_from_object(charaActorPath, pos, rot) components = actor.get_component_by_class(unreal.SkeletalMeshComponent)
components return SkeletalMeshComponentList
template = binding.get_object_template() components = template.get_component_by_class(unreal.SkeletalMeshComponent)
components return None
Is it possible to get an Actor or component from the sequencer?