no no!
if you are building from source code that explains the issue!
**
Github and full release versions of UE4 stopped being binary compatible back in 4.4**
So you cant ever treat them as the same
I dont see what the issue is though
if you have source code just use my full Victory BP C++ source code that I give you with every build and compile it yourself!
Every version of my plugin that I’ve ever released contains the full source code!
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Just start a new C++ project using your github version, then copy over my entire download, and compile.
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Once its done, you can copy the .dlls over from your new c++ project to your main project which may not be C++ based.
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Now this compiled version of my plugin will be binary compatible with your custom github engine version
And make sure you are using my latest version, dated today
https://wiki.unrealengine.com/File:VictoryPlugin.zip