I want to distort a widget in a blueprint so it looks like it’s rendered in perspective.
Yes, I know you can put widgets in the world in 3D, but that’s not what I’m trying to do - I want to have a widget, that I can put in another blueprint, that has several elements rendered in “perspective” (different perspectives). I want it on the UI, not in the world.
I’ve read I can use render-to-texture for this, but I don’t see how I’d be able to get click events back to those widgets, and it seems like it would be very expensive.